100 red feathers
for 100 red feathers (not unlimited)at treasure trove cove on the sandcastle floor enter the following cheat: greobdlfueeathders
Bottles' Bonus
After Beating Treasure Trove Cove, go back to Banjo's House, outside Gruntilda's Lair. Once inside, look at the Bottles the mole picture and you will go into a secret game of put the moving puzzle pieces together. Once all the pieces are fitted, congratulations! You've just accessed the first code.
To redeem it, go to Treasure Trove Cove, drain the water around the castle, and enter. Every time you complete one of his puzzles he will give you a new code, they are as follows:
First puzzle: BOTTLESBONUSONE this gives Banjo a big head.
Second puzzle: BOTTLESBONUSTWO this gives Banjo big feet and hands.
Third puzzle: BOTTLESBONUSTHREE this gives Kazooie a big head.
Fourth puzzle: BOTTLESBONUSFOUR this gives Banjo a tall skinny body and a little head
Fifth puzzle: BOTTLESBONUSFIVE this gives Banjo a tall skinny body little head, big hands, and big feet.
Sixth puzzle: BIGBOTTLESBONUS this gives Banjo a tall skinny body, big head, big hands, big feet. (This code may also give Kazooie a big head too, I can't remember, you'll see when you try it)
Seventh puzzle: WISHYWASHYBANJO this turns Banjo into a washing machine. He still has all his abilities, he just looks different.
To cancel these codes, enter the word NOBONUS.
Bubblegloop Surprises
In Bubblegloop swamp, there is a shock jump pad that'll take you to the top of a hut. Butt-stomp this hut to reveal another jump pad. Somewhere there is a "Gruntilda Switch" that gives you a puzzle piece and blows the cone off of the little statue of Gruntilda by the note door that requires 260 notes. There is also a Jinjo in a hut and a well-hidden Mumbo Token in mid-air.
Bug Repellant
First put in the code for unlimited gold feathers (you don't NEED to but, it helps). Then, while using the Wonderwing, break a honey case. Keep Wonderwing on and wait for the bees to begin to attack you. They will die instantly (and rather humorously, I think) and will never pose as a threat to you.
Cheato's First Spell Book
To enter Cheato's first lair, go into Bubblegloop Swamp and find Mumbo's Hut. (To find Mumbo's hut, go above the gator's head into the maze and you'll have to find his hut.) He will transform you into a gator. Now exit Bubble Gloop Swamp and go into Gruntilda's lair. Try to go BEHIND the entrance to Bubble Gloop Swamp. If you successfully go behind puzzle to Bubble Gloop Swamp, you'll find Cheato the Spell Book.
Cheato's Second Spell Book
Go to the level MAD MONSTER MANSION. Change to the pumpkin and go to the platform that BRENTILDA is on, go through the little hole and get the red spell book. Then go to the BANJOKAZOOIE puzzle in TREASURE TROVE COVE then enter REDFEATHERS to get 100 feathers and a maximum of 100.
Cheato's Third Spell Book
To find Cheato's 3rd spellbook, you have to have the water risen to the 2nd level before you can race to the lair.
Find the switch to raise the water to the third level (behind a grated pathway behind the 460 note door when the water has risen the first time.) Go through the door then immediately dive down in the water and go to the Rusty Bucket Bay area and swim to the top after coming out and look for a staircase and that will lead you to the lair.
Note: After hitting the switch to raise the water to the third level, you'll only have 30 seconds to get your furry hide to the lair.
Double Health
If you have enough notes, open the 882-Note Door, then stand on the puzzle piece platform. By completing the picture with four of your Jiggys, your Honeycomb Energy Meter will turn red. From then on, your Honeycomb Energy will be twice as strong. In essence, one red Honeycomb Energy Piece will represent two pieces on your meter, so one hit will turn a red piece yellow, and a subsequent hit will completely deplete the piece of energy.
Extra Life on Banjo's House
Get to the top of Banjo's house by doing a sommersault and then jump on top of the chimney. Jump as high as you can and touch the the golden statue of Banjo, resulting in an extra life. There's another extra life behind the waterfall.
Extra Starting Animations
When picking a game to load, press START+R+A simultaneously. If your timing was right you'll be rewarded with a humorous animation.
Funnier Game Select Animations
Want to have some fun with Banjo when you load the game? Well, here's how. Go to the Game Select area and choose your game. Now, do one of the following:
On Game 1: Watch the fish swimming around in the fishbowl. After a while he will butt his head into the side of the bowl, causing a TOCK sound. Immediately after you hear the third TOCK sound, press A and Banjo will be thrown out the window.
On Game 2: Again, watch the fish swimming around in the fishbowl. After a while he will butt his head into the side of the bowl, causing a TOCK sound. Immediately after you hear the third TOCK sound, press A and the wall will spin around causing Kazooie to be chucked outside.
On Game 3: You must listen for the BOING sound coming from the Gameboy. The third time you hear it, press A and a giant spring will come out from the the bottom of the chair, launching Banjo out of the house.
Getting the Ice Key
We recently found a way to get the Ice Key in Wozza's Cave. If you use the following GameShark code it will definitely work.
L button for moon jump
DO281251 0020
8137C4BC 43EO
Enter wozza's cave and stand below the jinjo. Press and hold the L button and move forward while floating. When you think you are over the room let go of the L button. If done correctly you will Land in the room and be able the get the key.
When you get it push START and go to VIEW STARTS and push RIGHT until you get to a screen that says "Stop 'n Swop" and there you can see the key!
While you can get the Ice Key, it would actually be more trouble than it is worth. I go the Ice Key, but later in the game, when I would pick my saved game, Banjo would start off at his house, having forgotten how to climb trees, and Kazooie having forgotten her rat-a-tat rap. Although you can relearn the moves, Banjo and Kazooie will promptly forget them as soon as you go into a stage.
Hidden Terrain Boots
When you enter the door to cavern that has the walkway to Bubblegloop swamp, there are 2 log entrances. One leads to Brentilda, the other to a pair of well hidden terrain boots. Use these to get to a small entrance behind Bubblegloop swamp that leads to frezeezy peak.
Infinite Air
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell GIVETHEBEARLOTSOFAIR.
NOTE: You won't hear a sound confirming the code until you've entered the entire sentence.
Infinite Eggs
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell BANJOBEGSFORPLENTYOFEGGS. (Banjo begs for plenty of eggs.)
NOTE: You won't hear a sound confirming the code until you've entered the entire sentence.
Infinite Gold Feathers
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell AGOLDENGLOWTOPROTECTBANJO.
NOTE: You won't hear a sound confirming the code until you've entered the entire sentence.
Infinite Lives
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell LOTSOFGOESWITHMANYBANJOS.
NOTE: You won't hear a sound confirming the code until you've entered the entire sentence.
Infinite Mumbo Tokens
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell DONTBEADUMBOGOSEEMUMBO. (Don't be a dumbo, go see Mumbo.)
NOTE: You won't hear a sound confirming the code.
Infinite Red Feathers
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell NOWYOUCANFLYHIGHINTHESKY.
NOTE: You won't hear a sound confirming the code until you've entered the entire sentence.
Jumping Tip
As you know, there are three types of jumps in Banjo-Kazooie. In all three, if you press the ATTACK button during your jump you'll travel a little farther than you normally would.
Less Damage From A Fall
To take less damage from a fall, press B just before you land.
Maximum Health
After entering CHEAT on the sandcastle floor in Treasure Trove cove, spell ANENERGYBARTOGETYOUFAR.
NOTE: You won't hear a sound confirming the code until you've entered the entire sentence.